never left
never left is an attempt to artistically reappropriate and re-sanctify the
act of self-disclosing to technology. Prompting the player with the question "Where
do you call home?", the game presents the player with a large virtual space through
which to fly and reflect upon glitch-like visuals, navigable music, and anonymously
sourced answers to the aforementioned question, eventually culminating in the
opportunity for the player to submit their own answer.
My first "solo dev" experience with VR, never left marked an important milestone
in my VR/XR journey. Requiring intimate familiarity with Unity's XR Interactive Toolkit,
dozens of C# scripts, the implementation and creation of hundreds of interactive audio
assets, and even the fringe usage of Blender and other software tools, never left
was an invaluable learning experience.